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Meteor 60 Seconds is a high-pressure decision-making game where the world is ending in just one minute, and you must decide how to spend your final moments. The timer starts immediately, forcing you to act quickly while considering the consequences of your choices. It’s a mix of exploration, moral dilemmas, and experimentation, all condensed into a short but intense burst of gameplay.

Time-Limited Choices

The central challenge in Meteor 60 Seconds is making meaningful choices under extreme time pressure. The map is small, but it’s filled with characters, objects, and potential actions. Some paths lead to humorous outcomes, while others unlock more serious or emotional endings. The game encourages multiple replays to see every possible conclusion, as it’s impossible to explore everything in one run.

  • Interact with different characters to unlock unique story paths.
  • Use or ignore items scattered across the map to affect outcomes.
  • Test risky actions for surprising results.
  • Balance exploration with the ticking timer.

Multiple Endings and Replay Value

Meteor 60 Seconds offers a variety of endings, ranging from absurdly comedic to unexpectedly reflective. Many endings are hidden behind obscure actions, encouraging experimentation. One playthrough might involve heroic deeds, while another could focus on selfish indulgence. Since each session lasts only a minute, it’s easy to retry and explore new possibilities without feeling repetitive.

Strategic Play Under Pressure

While it’s tempting to act on impulse, planning your route before starting can lead to more satisfying outcomes. Deciding which characters to visit, which items to pick up, and which events to trigger in a specific order can help you reach rare endings. Over time, you learn to optimize your limited time, making each second count.

Meteor 60 Seconds distills the urgency of a ticking clock into an addictive loop of trial, error, and discovery. It’s a fast but replayable experience where every choice matters, even in the smallest window of time.