
Murder is a high-stakes game of cunning, precision, and veiled intentions. You enter a royal court where survival alone isn’t enough—your mission is to eliminate the king in secret, evading detection at every turn. Victory grants you the throne, but a single misstep brings disgrace or a fatal downfall. No two rounds unfold the same way, as alliances crumble and suspicion dances unpredictably between players.
In Murder, your role constantly shifts between predator and prey. As the assassin, you must weave through the court unnoticed, striking only when the moment is flawless. When you’re not the killer, your task is to scrutinize every gesture, intercepting threats before they reach the king. The balance of power is fragile, and vigilance is your greatest weapon.
The game’s brilliance lies in its relentless reversals. A plan crafted in shadows can unravel in an instant, forcing you from offense to defense without warning. Meanwhile, unseen schemes unfold around you—trust no one, for even hesitation can be fatal.
Mastery demands patience and perception. As the assassin, strike when eyes are averted, blending into the court’s rhythm. As a defender, study patterns—unusual pauses, sudden shifts—and act before the blade falls. The true victor is the one who deceives flawlessly while seeing through others’ lies.
Murder thrives on psychological tension, where every glance holds meaning. Success belongs to those who outthink, outmaneuver, and outlast—turning the court’s chaos into their path to power.